![]() ![]() This is a game that, played long enough, will leave you sore and sweaty, yet surprisingly proud of yourself for having lasted as long as you did. To be fair, Dragon Ball Z for Kinect does capture the sheer intensity of a Super Saiyan fight. An issue in any fighting game, the problems of timing maneuvers and reacting to threats are especially noticeable with the Kinect motion sensor. ![]() Unfortunately, despite the clear attention to lore, and the inclusion of so much of the Dragon Ball Z rogue’s gallery, the real foe in Dragon Ball Z for Kinect is the same enemy which often plagues Kinect titles: responsiveness. The title also sports a score attack mode, allowing you to replay campaign battles as any of several unlockable characters and character variants a boon for superfans, as this lets you control some B-side brawlers such as Raditz, Captain Ginyu, a Saibaman, and Nappa, aka “Mr. Players punch, kick, block, and shoot fiery ki blasts as mainstay characters like Goku and Vegeta, while facing iconic Dragon Ball Z foes such as Frieza, Cell, and Majin Buu. A first-person fighting game controlled, naturally, via the Kinect motion sensor, Dragon Ball Z for Kinect takes you on an abridged tour of DBZ history, focusing on the major one-on-battles of the series.
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